Bringing multi-frame GPU profiling, Sokatoa enables developers to identify and resolve complex graphics performance issues with greater speed and precision

Samsung Austin Research and Development Center (SARC) and Advanced Computing Lab (ACL), Samsung Semiconductor’s U.S.-based design center focused on GPU, System IP and SoC architecture, today announced the launch of Sokatoa, a new GPU profiler for Android.
While Sokatoa was optimized specifically for Android game developers, it can be used by any developer working on graphics-intensive mobile applications built on the Android platform. Sokatoa supports Samsung’s Xclipse GPU and other industry leading GPUs on Android devices.
“We understand the challenges Android developers face when optimizing the graphical performance of their applications,” said Taekhyun Kim, Vice President of GPU Software Development at SARC/ACL. “Our new GPU profiler for Android with multi-frame support gives graphics developers the tools they have been lacking to identify and resolve rendering bottlenecks more efficiently, leading to smoother, more stable and visually stunning Android experiences on Samsung, Qualcomm and ARM GPUs.”
Sokatoa’s multi-frame profiling elevates productivity for graphics developers building graphics-intensive applications for Android. By stepping through multiple frames of GPU rendering simultaneously, developers gain deeper insight into complex graphical issues that have traditionally been difficult and time-consuming to diagnose. Locating and diagnosing performance or rendering problems is easier and faster in Sokatoa due to its rich data visualizations and modern user experience.



Early access partners across the Android graphics ecosystem report that Sokatoa provides deeper GPU visibility, supports faster iteration and improves confidence when optimizing performance for graphics-intensive Android applications.
We’ve been testing Sokatoa since the first beta release and one capability we like is that we can see two traces side-by-side. Comparing differences visually has proven helpful for quickly isolating problem areas. We like that we can use Sokatoa to correlate the data from a draw call to a frame.
Vinh Truong, Graphics Engineer, Supercell
We evaluated Sokatoa across several of our titles and found it to work reliably without requiring additional setup or special debugging effort. Its intuitive workflow and stability stood out compared to other GPU profiling tools we’ve used.
Edwin Smith, Senior Graphics Engineer, Feral Interactive
Teams in our ecosystem have been testing Sokatoa and have shared positive feedback on the quality and usefulness of the GPU data it provides. We look forward to seeing Sokatoa continue to evolve and add new capabilities over time.
Oliver Schnabel, Graphics Product Manager, Unity
About Samsung SARC/ACL:
Samsung Austin Research and Development Center (SARC) and Advanced Computing Lab (ACL) is a U.S.-based R&D organization within Samsung Semiconductor focused on advancing next-generation semiconductor and computing technologies. With teams across California and Texas, SARC/ACL drives GPU, System IP and SoC architecture innovation powering premium consumer devices worldwide. As the first to bring hardware-accelerated ray tracing to mobile platforms, SARC/ACL continues to push the boundaries of high-performing, power-efficient computing—shaping the future of immersive graphics experiences and beyond.
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